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Old 10-08-2011, 09:10 AM   #169
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We’re more than half way through the open beta and thrilled to see so many people still enjoying the game while continuing to give us great feedback. As part of our dedication to showing you how your feedback is directly affecting and improving Battlefield 3, here are the latest Top-Ten Community Issues that we’re addressing.



1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.
There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.


2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems
While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.


3. Will DICE have enough time to iron out everything by release?
Please see General Manager Karl Magnus Troedsson's blog post regarding this question.


4. Can we have ability to change settings/options before deployment into match on PC?
The ability to modify your settings via the deploy screen has been added into the retail game.


5. Issues with terrain stability and “falling into the map” on Operation Métro
This has been fixed for the beta via a server side update.


6. Kill cam sometimes zooms out too far or outside the map
This has been fixed for the launch of the retail game.


7. A bug that sometimes keeps some players from being able to sprint
This has been fixed for the launch of the retail game.


8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)
This has been fixed for the launch of the retail game.


9. Downed bodies appear to be dead, but are not
The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area - and are working hard to address the issue for the launch of the retail game.


10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?
The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.



Don’t forget to keep submitting your ideas and issues to the Battlelog forums. Thanks to your help and participation we’re on track to make Battlefield 3 our greatest game to date!

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Old 10-10-2011, 10:48 AM   #170
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Joystick support blows. I spent 30 minutes trying to get it to work. Everytime I throttle up in a jet i was ejected from the plane and was spinning in 360 degree circles. Damn joystick was controlling infantry.

How stupid was this. This was the last straw that threw me over the edge with this game. Canceled preorder and not looking back.
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Old 10-10-2011, 03:42 PM   #171
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The controls are just one of the many things that weren;t customizable in the beta.

But if you want to rage quit, that's fine
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Old 10-10-2011, 03:45 PM   #172
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Joystick support blows. I spent 30 minutes trying to get it to work. Everytime I throttle up in a jet i was ejected from the plane and was spinning in 360 degree circles. Damn joystick was controlling infantry.

How stupid was this. This was the last straw that threw me over the edge with this game. Canceled preorder and not looking back.
Dude...it's a beta.
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Old 10-10-2011, 11:50 PM   #173
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Originally Posted by djsnoflake View Post
The controls are just one of the many things that weren;t customizable in the beta.

But if you want to rage quit, that's fine

lol...rage quit....I don't usually rage quit but had to buy a new controller for my 360 once because I threw it at a wall.......
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Old 10-10-2011, 11:52 PM   #174
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lol...rage quit....I don't usually rage quit but had to buy a new controller for my 360 once because I threw it at a wall.......
I think my controller is dying after being thrown too much...
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Old 10-11-2011, 02:35 AM   #175
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I think my controller is dying after being thrown too much...
I've been through 4. Only reason my 4th still works (mind you, the left side of it is scratched to hell and barely held together due to a brick counter under my Xbox) is because I no longer have a 360.
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Old 10-11-2011, 08:01 AM   #176
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On my Playstation 2, in the course of a year I spent $300 on controllers.....just sayin lol
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Old 10-11-2011, 09:59 AM   #177
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Modern Warfare 3 > B3
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Old 10-11-2011, 10:03 AM   #178
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Modern Warfare 3 > B3
Frostbite 2 > Outdated engine
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Old 10-11-2011, 10:24 AM   #179
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Modern Warfare 3 > B3



Modern Warfare couldn't hold Battlefield 3's dirty jock, let alone compete.

Modern Warfare 3 will probably sell well on the consoles, but in terms of the "real" gamers, it won't even account for 2-3% of total sales.

Battlefield 3 will dominate all, and it's because it's a better engine, more realistic game play, and most of all..... VEHICLES!
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Old 10-11-2011, 10:26 AM   #180
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Modern Warfare couldn't hold Battlefield 3's dirty jock, let alone compete.

Modern Warfare 3 will probably sell well on the consoles, but in terms of the "real" gamers, it won't even account for 2-3% of total sales.

Battlefield 3 will dominate all, and it's because it's a better engine, more realistic game play, and most of all..... VEHICLES!
In MW3 you call in airstrikes in BF3 you are the airstrike
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Old 10-11-2011, 10:40 AM   #181
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I honestly don't compare the two of them.... to me they play and feel like completely different games.
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Old 10-11-2011, 10:43 AM   #182
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I honestly don't compare the two of them.... to me they play and feel like completely different games.
Yeah they are way different games. Battlefield is built around LARGE scale, full on battles, vehicles included. MW3 is more spec ops style small fire team combat, all infantry. I prefer the full scale battles to the small unit action myself.
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