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Old 04-08-2014, 11:09 AM   #1
FaytalsCamaro
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Funny simple comic about Phil Spencer (Xbox) Massive amount of Upcoming Info

In case you didn't Phil Spencer was recently appointed as Head of the Xbox Division. This has gotten alot of people very excited considering that Phil is actually a big gamer. He also has helped push all the recent updates to fix some of the issues that X1 was having. It has already been said that Phil has said the word games more in one interview than Marc Whitten (previous head of xbox) has in his entire career. So personally I am very excited to see where Phil takes us!

Here is the comic that got me laughing out loud



Also here is one of his first interviews as Head of Xbox. If interested I will give more information about the fantastic guy and his plans for xbox

http://www.youtube.com/watch?feature...&v=AYil9yd0Dmw

Youtube Direct Uploading coming to XboX One along with GoPro App

http://news.xbox.com/2014/04/ent-gopro-on-xbox-360

Post Updated for Accuracy – 4/7/2014 – 11:30 a.m. PDT

In January, we promised that the GoPro Channel would be making its way to Xbox and this week, we’re excited to deliver the app on Xbox 360. On Tuesday, Xbox Live Gold subscribers around the world* can immerse themselves in wild adventures with the GoPro app on Xbox 360. Now you’ll be able to stream and curate GoPro video content from the largest screen in the house and to kick off the launch, GoPro is offering two exclusive (read: AWESOME) videos that the Xbox community will get one week before they’re available elsewhere. The first is an amazing basketball trick shot – a couple basketballs, a car, and a GoPro camera, sure why not?! Check out the teaser clip below, just don’t try this at home. The second exclusive video is an extreme snowmobile jump that will tie your stomach in knots – look for it on Tuesday only on the GoPro app on Xbox 360.

“The GoPro Channel app will bring the best of GoPro originally-produced and user-generated content into the homes of millions of Xbox Live Gold customers,” said Adam Dornbusch, Head of Content Distribution at GoPro. “We’re excited to launch with exclusive content for early adopters of the app and stoke out the Xbox 360 community with hours of engaging and inspiring GoPro videos through the Channel.”

With GoPro on Xbox 360, you can check out what extreme adventurers from around the world are up to by browsing and searching through categories such as sports, adventure and athletes. Watch videos individually or back-to-back within a category if you can’t get enough. Feeling inspired to get out there and GoPro yourself? Xbox Live Gold members will be able to purchase GoPro cameras and accessories directly through the app, and orders in the U.S. will be fulfilled by the Microsoft online store.

Stay tuned for more details as we get ready to launch GoPro on Xbox One this summer



Game DVR and Upload are among the most used apps on Xbox One. We know how important it is to be able to easily watch and share video clips, and starting tomorrow we’re rolling out an update to the YouTube app on Xbox One that integrates Game DVR and Upload with YouTube**, making it easier than ever to capture and share game clips with the world.

Now, use Game DVR to capture epic gaming moments, edit them in Upload Studio, and, with the simple click of a button inside the YouTube app (look for My Uploads**), share them instantly to your YouTube channel. The updated YouTube experience also allows you to watch YouTube videos in Snap Mode, earn Media Achievements, and adds YouTube channels to OneGuide for instant access to YouTube videos right next to your favorite TV listings or App Channels.


Phil Spencer: Games with Gold will feel 'more true' to what consumers want in the future

http://www.polygon.com/2014/3/9/5488...what-consumers

Games with Gold, a program that offers two free games a month to Xbox Live Gold subscribers, will become something "more true" to what consumers want from the program, according to Microsoft Game Studios corporate vice president Phil Spencer.

Speaking during a Q&A session following his SXSW Gaming panel, Spencer responded to the feedback that the games distributed in the program are typically months or even years old — a stark contrast to Sony's PlayStation Plus program, which delivers a larger quantity of free titles on a monthly basis, many of which are fairly new releases.

The issue, according to Spencer, lies in the fact that the games distributed in the Games with Gold program will always be available to those who download them, even if their Gold subscription lapses.

"One of our issues with Games with Gold — not 'issues,' but differences between the other system we get compared to, is the fact that with Games with Gold, you get to keep that game, regardless of whether you continue to subscribe," Spencer said. "And the business around Games with Gold, for us, is just fundamentally different from some of the other programs that are out there, which does put a different financial picture on a — you're gonna go buy a game that's brand new, the cost of putting that in, just to be kind of blunt about it."

Though Spencer isn't in charge of the Games with Gold team, Microsoft Game Studios has weighed in on some of the first-party releases included in the program. Spencer said that he's been working with the team on a more regular basis following the program's launch.

"That said, I have been sitting down, monthly now, with that team — some of the earlier months were already programmed — and playing a more active role in picking franchises that show up in Games with Gold, and I think you'll see at least something that feels, at least, more true to what I think Games with Gold should look like with the constraints that are there," Spencer said.

"For us, in the long run, as an industry, giving away content like that is just ... I think there's some steps and some evolution of what Games with Gold or any of the other systems will go through to their full potential. You have things out there that are kind of bigger subscription services, where I get access to a lot of content. Games with Gold is kind of this step in the middle of, 'I get games, and how do I feel about those games.'"


New Xbox One TV Tools in the Works; DVR Control & OneGuide Coming to SmartGlass

http://news.xbox.com/2014/04/ent-xbo...and-smartglass

Since the launch of Xbox One, it’s been our mission to keep improving – the games, the entertainment, the all-in-one experience. That’s why we’re bringing some updates to you this month across Xbox Video and Xbox SmartGlass, and it’s why we’re also exploring exciting new features to bring TV elements to more global markets and a new option for using OneGuide on multiple devices. Let’s take a look.

Starting this week, you can rent (or buy) a movie on Xbox Video, begin watching on one screen, then pick-up right where you left off on another.* Perfect for movie junkies or anyone who loves marathon-watching TV shows, Xbox Video makes it easier than ever to watch whatever you like on Xbox One, Xbox 360, Windows 8, Windows Phone 8, or even online at XboxVideo.com. This comes just in time for the blockbuster smash “The Hobbit: The Desolation of Smaug,” which you can buy this week or rent starting Tuesday, 8 April. Or you can buy a Season Pass for season 1, 2, or 3, to catch up on “Game of Thrones” before season 4 starts.

*On Windows Phone 8 and XboxVideo.com, resuming playback where you left off on another device is coming soon

More SmartGlass Features Make Navigating Xbox One Experiences a Snap

In addition to watching your favorite content, we know you want a range of options for how you navigate Xbox One experiences. You can use the Xbox One controller, Kinect voice or gesture commands, the new Xbox One media remote, and Xbox SmartGlass on your smart phone or tablet.

We added a range of new SmartGlass features recently to make it easier for anyone around the world to navigate Xbox One experiences. With SmartGlass you can now:

Easily navigate game options so you can quickly get to the full list of Achievements, challenges, and game clips without jumping through multiple screens.
View recent players to find people you recently gamed with, easily add them as a friend, or issue a rematch challenge.
Sort the Friends list by online status for a quick view of what your friends are doing.
View your Activity Feed in a way that matches the view on your console
Launch an app in Snap from your mobile device, and when you’re done, simply unsnap it.
Receive Xbox Live messaging alerts on your mobile device, making it easier to stay in touch with friends when you’re on the go.

Previewing System Updates: OneGuide and SmartGlass Updates in More Markets

So in addition what you can do today, we also want to explore some new ideas. That’s why we’re making a range of new features available to select Xbox Live members by invite only in the U.S., Europe, and Canada. Designed to improve the TV experience on Xbox One, the features bring elements of OneGuide to new markets, and they add OneGuide and universal remote control to Xbox SmartGlass.

Those select Xbox Live members will see:

An enhanced TV watching experience (that’s already available in the U.S.), which sees TV listings added to OneGuide, alongside Favorites and App Channels. This will work for people in Europe and Canada who have their TV connected to Xbox One via HDMI-in.
More control over Xbox One, their TV, and set-top box, including setting new recordings and watching recorded content from their DVR, all from a tablet or smart phone. Xbox SmartGlass also adds a cool new feature to show the most recently-watched channels.
New Kinect voice commands in Europe and Canada (already available in the U.S.) which let you control your set-top box and other AV equipment.



Xbox Boss Keen For Knights of the Old Republic Anniversary

http://www.ign.com/articles/2014/02/...ic-anniversary

Microsoft exec Phil Spencer has revealed he's a fan of Star Wars: Knights of the Old Republic and is prepared to investigate the creation of an Anniversary Edition of the RPG.

Responding to a fan on Twitter, Spencer revealed KOTOR was one of his top 5 RPGs, alongside Ultima Online, The Bard's Tale, The Elder Scrolls III: Morrowind, Fallout and Baldur's Gate. Following this, he was asked if we could maybe see an Anniversary Edition of the game, as we have done with both Fable and Halo.

While he acknowledged potential difficulties centered around developments since then, he also suggested that he was prepared to discuss it internally to see if Microsoft could make it happen.
As you can imagine, there's a variety of hurdles to overcome. Disney now owns the rights to Star Wars, though presumably EA and BioWare would also have something to say about any potential remake.

Last year, the RPG was re-released on tablets 10 years after launching on the original Xbox. Seeing as we thought it had lost none of its charm in all that time, the possibility of seeing it with remastered graphics on a new console is definitely an exciting.



Phil Spencer: 'We Need To Win With The Gamers'

http://www.gameinformer.com/b/news/a...he-gamers.aspx

Following his appointment as the new head of Xbox, we had a few minutes to speak with Microsoft’s Phil Spencer. During our conversation, Spencer kept returning to a theme of “games first,” marking a chance from how Microsoft has positioned the Xbox One since its reveal in May 2013.

“My goal, first and foremost, is to make sure that everybody understands that Xbox is a gaming brand and it’s going to be gaming first,” Spencer tells us. “That’s a leadership principle that I will bring to the program from day one. It’s not that it hasn’t been there in the past, but if you put the studio guy at the head, you kinda know what you’re going to get.”

Despite this shift in how Microsoft talks about the Xbox One, the company isn’t abandoning the entertainment side of the console. “If you’re going to be an incredible consumer electronics device in the home today, you’re going to do multiple things,” Spencer says. However, he reiterates that gaming will be at the forefront. “We have always been, since the beginning, all about games at Xbox. I want to make sure that shows up not only internally, but also externally.”

Prior to his promotion, Spencer handled first-party game development as the head of Microsoft Studios. His new position also puts him at the head of third-party relationships. This is in part due to the consolidation of the platform team (formerly headed by Marc Whitten), Spencer’s Microsoft Studios teams, and a leadership group for the brand.

Currently, he’s working on getting up to speed with the different groups now under his leadership. E3, which is only two months away, is a major focus for him, though. He tells us that this year’s press conference will be similar to last year’s, focusing largely on games for the 90 minutes.

Unsurprisingly, there will be new announcements and updates on exclusives, the latter of which Spencer places a great deal of significance. “It’s an incredibly important part of what we do as a platform holder, both for us and for our third-party partners,” he says. “It’s one of the things that makes me so happy about Titanfall, not just that it was on our platform, but to see a studio like Respawn – a brand new studio – have such a great success with their first game.”

Spencer is looking to create more success stories like Titanfall. “We need to win with the gamer,” he says. “[Titanfall is] another great testament to how great content leads to incredible usage and sales. It’s something I want every person on the program to understand, that we’ll be leading with gaming on Xbox One.”


1 vs. 100-Style Game Shows Deemed a 'Must' for Xbox One
Phil Spencer suggests 1 vs. 100 isn't the last we'll see of game shows on Xbox Live


http://www.ign.com/articles/2014/01/...t-for-xbox-one

While it might not come in the form of 1 vs. 100, another game show is likely to end up on Xbox Live sooner or later, as the game show format is something that's seen as a "must" for Xbox One by Microsoft's Phil Spencer.

In response to a tweet from IGN's Ryan McCaffrey asking for a return of 1 vs. 100, Spencer tweeted, "Anything for you Ryan. [It] likely won't be 1v100 exactly as rights issues with TV show but gameshow format on XB1 is a must.

Based on the television game show of the same name, 1 vs. 100 was revealed as an Xbox 360 game at E3 2008 and then released as a free game for Xbox Live Gold subscribers in 2009. One of the two ways to play was as part of 1 vs. 100 Live, essentially a massively multiplayer online game show game where players took part in the game at scheduled times with a live host and prizes.

While beloved by many, only two official seasons of 1 vs. 100 ever took place; the game was canceled in July 2010, less than a year after its launch. "We're very proud of the 1 vs 100 team and their accomplishments, and are excited to apply what we've learned to future programming," Microsoft said at the time, suggesting more game shows could be seen in the future.

Spencer's tweet isn't the first recent indication that Microsoft could be considering the release of another game show like 1 vs. 100. In an interview with OXM last year, he said of the genre, "I think that's a category that lends itself to our kind of community and interactivity." He said that nothing should be expected at the system's launch, but added, "[W]e'll see how our timelines go."


MUST WATCH...at BUILD MS finally showed the fabled power of the cloud so people could finally see it in action



Just as a side bonus here is Azure aka The MS Cloud explained as simple as possible explained by someone who has worked with it. VERY interesting read
Source: http://www.reddit.com/r/xboxone/comm..._like_im_five/

I've worked with Azure in the past, so I have a bit of knowledge on the subject of cloud computing. I'll also say that explaining cloud computing to a non-programmer is pretty hard. Consumers shouldn't really care about how the cloud works, they'll only have to look at the games themselves and care about the end results. But anyways, here's my attempt.

Essentially, what cloud computing is plain and simple, is that every player can get access to their own dedicated server. Imagine if you could have your Xbox and you hooked it up to another computer across a really long network cable. In a way you can have two machines working simultaneously. However, the rules of physics come into play. It takes a certain amount of time for data to both to go that other server, process, and get data back. That time is longer than the time it takes the game to render an individual image (frame), so you can only use cloud computing for things that aren't needed every frame.
Essentially, cloud computing is a way to add additional CPU resources to your platform by reducing some of the work you do locally, and instead do the computation on the server. The idea is that there are many tasks in games which are not required immediately. For example, in Forza 5, calculating the Drivatars does not need to happen right away while you're in the middle of a race. Who gives a shit if it takes even a few seconds for it to calculate your drivatar, and why should we be wasting CPU cycles that could be better spent on things like physics instead of calculating the drivatar? Therefore, what they do is they send up a whole bunch of raw data to a server, and that server is what calculates the drivatar (not actually relevant, but in a nut shell it uses a machine learning algorithm that is not really doable in real-time and would just waste local CPU resources -- pretty complex stuff).

Now, this is the part where the developer creativity comes in. Every developer will take a look at this, look at their game design, and figure out a way to use these resources that works best for them. This is why MS has had a hard time explaining this. They can show off tons of great demos, but it's up to the developer to be creative and utilize it in their games.
There are tons of possible uses for this though. The first obvious one is dedicated servers for multiplayer. If you've ever played Counter-Strike on the PC, you look through a list of servers where people are playing and you join one. Typically with consoles, they use what's called Peer To Peer (P2P). Before the game starts, it looks at everyone's internet connection, finds the one with the best connection and they now run the host on their Xbox, along with the game itself. Everyone connects to him, and he sends the game information (where a player is, when he shot his weapon, etc) out to all of the other players. However, this has a problem. What if that host disconnects? Well, shit. Now the game needs to stop, and someone has to become the new host. Then, once a new host is selected, he has to make sure his view of the game is up to date (as in, all players are in the correct location, your health is correct, etc). There are actually a lot of bugs you can find in P2P games with this where sometimes the state is a little off, and maybe you're in a different position before the host left. When you have a server that it's only job is to be the host and nothing else, it doesn't matter if players join/leave, etc.
Now, Titanfall is going to be using it for their AI. If you've ever played Team Fortress 2, you know there's a mode called Mann vs Machine or something, which is humans vs the AI. All of that AI is being run on the server, and you're only getting sent their position essentially (there's more to it, but I'm trying to keep it simple). That's another use for it.

Similarly, if you've ever played an MMO, all of the game logic itself is calculated on servers. There's not a whole lot that is being computed locally. Essentially you send up your input (example: "Use Fireball"), the server calculates the result ("You dealt X points of damage") and your game then plays the cool special effects, updates the health bar, plays the enemy hit animation, etc.
Now, to provide a few more concrete details, the Xbox One is an 8-core CPU with 8 GB of RAM. That's a lot of processing power. With Azure, you can have a server that has 8-core CPU with 14GB RAM. That's even MORE power. The servers don't have graphics cards though, so they aren't set up to render images or anything like that (not saying they can't help with the graphics, but that starts to get complicated so we'll ignore that for now). So you can see that with cloud computing, you now have a lot more potential computing power available to developers to use how they see fit for their game.
I hope that makes it clear what it can be used for. Honestly, it's up to the developer. It's just additional computing resources they can do to move tasks to, and then use the computing power you saved by doing other game-related tasks like calculate physics which typically has to be done in real-time.

HOWEVER, amazingly I haven't even begun to talk about what makes the cloud special, and what separates it from your typical dedicated server setup (I'm really sorry for the length of this btw... I hope it's not too rambley). In all of my previous examples with like Counter-Strike or MMO's, either the players set up the servers themselves (Counter-Strike), or the developer pays a HUGE amount of money to buy hardware and hire people to set up the entire system and maintain it for years. To give you an idea of the costs, from the launch of World of Warcraft in 2004 to 2008, it cost Blizzard $200 MILLION dollars to simply maintain its infrastructure (it's now been an additional 5 years, so we're at over half a billion dollars at least, probably closer to a full billion). Now, that is an MMO, so most games cost less to maintain, but it's generally in the low-ish millions to tens of millions I'd estimate for the most popular games. This is actually a big reason why players are allowed to host dedicated servers in Counter-Strike. It would cost Valve so much money that unless they charged a subscription fee like Blizzard does, they would go under. This is also another reason why places like EA shut down their servers for older games sometime. If only 5 players are playing NBA Live 07, and it costs let's say $100k a year to maintain (paying staff, replacing broken hardware, etc), there comes a point where it doesn't financially make sense.

With cloud computing, the entire infrastructure is already set up. Microsoft already has done things like set up multiple server locations throughout the world so people in Europe use servers based in Europe, and people in America play on servers based in America, etc. Even more, MS already has figured out how to do things like instantly provide new servers on demand to games. Essentially, those 300,00 servers talked about are mostly used for this. They just have hundreds of thousands of servers just sitting there idle right now doing nothing. When launch day comes, and someone starts their copy of Forza 5, it will tell Xbox Live "Hey! I'm starting Forza 5!", it will then be like "Great! Here's your server.", find an unused server close to your location (to get good ping, aka so the data doesn't take as long to get to the server), deploy the Forza 5 server to it, and start it. This can be done very quickly. For Titanfall, they said it takes 5 seconds for this process to take place.

Now, another big benefit is that the cloud scales dynamically to demand. What I mean by that is this. Let's say we're three years post-launch. Forza 6 is out, so the player population for Forza 5 is very low as the majority of players have moved to the new version. Let's say that there's only 5 players online, and therefore 5 servers in use. Now, all of a sudden the Forza community comes together and is like "Okay! Friday at 3pm, everybody jump on Forza 5 to remember how awesome that game was!" With the cloud, it will notice it's get an unusual amount of server requests, and it will quickly react by bringing in more servers from the unused pool of servers and make them available to Forza 5. Therefore, if in the matter of a day it went from 5 players to 1,000 players, the cloud handles that automatically. The next day, it goes back to 5 players, and the cloud reacts by spinning down the unused servers and making them available for other games.

Another nice benefit of Azure is that it's what's known as a "PaaS" (Platform as a Service). Essentially Azure is an entire Operating System. All a developer needs to do is give it an application to run. They don't have to configure the OS, they don't have to configure the OS (outside of choosing the specs you want each server to have), they don't have to configure the hardware, etc. All they need to do is give it the code that will run on that machine, and the operating system takes care of everything I've been talking about above. That is REALLY nice.

Now, I have one last point, and it relates to the cost. With actual dedicated servers, the developer has to buy them (and the total costs can easily be 6 figures+), take the time to set all of them up, and maintain them (doing things like replacing faulty hardware, doing security updates, etc). It is a LOT of money just to get started, and that's before your game launches. Then you have a long tail where you have to spend even MORE money as you have to hire people to maintain it.
With the cloud, your up front costs are exactly $0. No strings attached. You don't have to buy or maintain hardware, that's all Microsoft's job. You also pay for exactly what you use. So if you only have like 5 servers in use, you really won't pay a lot of money. If you have 10,000 servers in use, that will cost you more money (but hopefully your game is making a lot of money and you can afford it). Overall, this brings costs down for developers. However, if you believe rumors (the Pastebin rumor from an MS employee a few weeks ago that I saw on Neowin.net) this system doesn't cost developers a single penny. Ever. This means that if you buy the new Madden, at the end of this gen, you can still hop on and have the servers still available. EA would pay no money for this. IF (big if) that is true, that is huge for everyone. It will encourage more people to use it, and it will mean the death of shutting servers down when the population count gets too low.

Another thing to think about is indie developers like Team Meat who made Super Meat Boy. That's just two guys in a bedroom. They probably don't know how to run server farms, don't have 6+ figures to drop on servers before their game even launches, etc. With cloud computing, it costs them MUCH less (and again, potentially free according to rumors), the infrastructure is there, and they only have to code which is what they love to do in the first place. This means that cloud computing will be used not only by the big guys like 343 who makes Halo, but the small guys like Capybara who is making that indie Rogue-like game called Below.

One last general point. For games that use cloud computing, there are going to be two types: 1) Games that REQUIRE the cloud. For example, Titanfall runs all of their AI on the server. The game logic to run it on your Xbox just isn't there, because that's how they designed the game. That means you must always be connected to the internet to play these games. Think of World of Warcraft. No internet = no game.
2) Games that use the cloud but do not require it. For example Forza 5. If you play offline, it just caches the drivatar data it would be sending to the server locally, but it does not compute it. This means you won't get any drivatars if you're permanently offline.

Okay, that's the end of my spiel about what cloud computing is in a nut shell. As I said, it's hard to explain to a non-dev... However, I do want to answer your questions in your post.
Cloud Saves isn't the same as cloud computing. Essentially it just means that instead of having your save file locally, it puts it on a server (however, it does cache it locally in case you are offline, and will send it back up when you're online again). Think of how you can have a Google Doc and it's available wherever you want on any PC. The document is stored on a server, and you can access it from different computers. Similar concept.

The picking up where you left off just means that when the game starts, it just grabs your save file from the server. This does depend on you being connected to the internet obviously so it can upload your save. But basically, let's say I stopped playing at level 5. I drive to my buddies house and I start playing my game on his Xbox, it pulls down my save file and I start up at level 5 again.
Cloud Storage is what you're thinking of when you say you access "stuff" online instead of a hard drive. That's essentially what cloud saves is all about.
Okay, I'm done. For reals. Please let me know if you have any questions. I'm sure I got some things wrong, especially because I was trying to simplify things as much as possible, so don't feel afraid to ask questions.

Last edited by FaytalsCamaro; 04-08-2014 at 12:46 PM.
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Old 04-08-2014, 11:26 AM   #2
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Funny simple comic about Phil Spencer (Xbox)

Wow. I've grown up playing games since I was 2 yrs old. As a long time sony fan who switched to xbox and stuck with it until PS4, this reinstates my hope for the X1. I thought they had a great product in mind but had been slipping within recent years. You need gamers and people who love games with a business mindset controlling the xbox division. fell off with it bc of what sony did with the ps4 just blew away the xbox in terms of gaming capabilities. I picked up a ps4 and still have plans to get an xbox one in the future. This video makes me rethink the period of time before I do. Thanks for posting this up. It seems like he will do a good job. Looking forward to the future of xbox. But I still love my ps4...even without Forza. Oh how I miss you Forza

Go ahead and post up more info. I'll be following this and throwing in my 2cents

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Old 04-08-2014, 11:45 AM   #3
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Now if only that scumbag Hyrb would leave...
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Old 04-08-2014, 11:51 AM   #4
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Quote:
Originally Posted by HeritageLS View Post
Wow. I've grown up playing games since I was 2 yrs old. As a long time sony fan who switched to xbox and stuck with it until PS4, this reinstates my hope for the X1. I thought they had a great product in mind but had been slipping within recent years. You need gamers and people who love games with a business mindset controlling the xbox division. fell off with it bc of what sony did with the ps4 just blew away the xbox in terms of gaming capabilities. I picked up a ps4 and still have plans to get an xbox one in the future. This video makes me rethink the period of time before I do. Thanks for posting this up. It seems like he will do a good job. Looking forward to the future of xbox. But I still love my ps4...even without Forza. Oh how I miss you Forza

Go ahead and post up more info. I'll be following this and throwing in my 2cents

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Will do...You would be really suprised how well things have been going since Phil has been promoted The onslaught of updates to fix problems or implement new ideas has been a constant flood. And every single one of them has been inspired by the community. Its amazing. I currently have both systems and the rate these updates are coming is blowing Playstation out of the water. Ill edit the first post with more info for you so you don't have to search through other posts
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Old 04-08-2014, 12:19 PM   #5
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Saving for space in case i run out
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Old 04-08-2014, 12:19 PM   #6
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Old 04-08-2014, 12:20 PM   #7
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This should be enough...
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