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So I've decided that both launch games I purchased (NFS and Killzone), or almost horribly difficult. I think I'm FINALLY getting the hang of Killzone, and it's not that I'm bad at Need for Speed, its that playing as a racer can be one of the most frustrating experiences in gaming.
First, in NFS, by default all games are online, and if the host leaves, no matter what you're doing, the game stops, and you're randomly plopped back into the world. It's weird, but it honestly doesn't happen enough to REALLY be a problem, but its there. The second minor online problem is that there is no pause. If you're being hounded by cops and you need to take a phone call, you can forget it. You're f'd.
Which leads to my biggest issue with the game...The REAL problem in NFS is that, IMO, the "classes" (cop/racer) feel extremely unbalanced. If you're a racer, you earn SP. The longer you're out in the open world, the greater your multiplier, but cops are EVERYWHERE, and there's no pause. If they wreck you out before you can get to a hideout, you lose every SP you just earned. Every. Single. Point. Racers REQUIRE points to upgrade and buy cars. As a cop, if you wreck a racer, you collect those points. As a cop, you never have to buy cars. There's no real penalty for a cop when you wreck out because you can't get "busted."
The game is still extremely fun, despite its shortcomings, AND these issues add to the sense of danger and urgency, but being a racer is VERY difficult. I think with multipliers the most I've ever made in one run was about 70K SP.
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2010 2SS/RS, CGM w/ silver stripes. Hurst Shifter, long tube headers, full exhaust, CAI, tune. SAE 407 RWHP/402 RWTQ
Momma didn't bronze my shoes, but when I turned 16 I inherited a lead foot.
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