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Just for quick reference. List of new roles and their descriptions for this game.
Flavor Cop- As with a regular cop, investigates a person each night. Instead of getting "pro-town" or "anti-town" results, gets some information about the person (e.g., may find a gun but not know if mafia, vigilante, etc.), so person is forced to use logic to deduce the player's role.
Lie Detector - Can choose one person at night. Is told whether that person lied the prior day. In one variation, the Lie Detector is not told what the lie was. In another alternative, the Lie Detector may choose a specific statement and determine if the statement was true or false.
Commuter - Can leave town at night, and is immune from night kills during that night. The Commuter generally cannot leave town on consecutive nights.
Bus Driver - Can select two people at night. Their locations are switched and anything that would have happened to the one, happens to the other instead. Could also be a mafia role.
Mediator - Can roleblock or protect someone at night, but not both. This ability is limited by the person's voting record during the day. If the Mediator has a vote recorded when the day ends, then the Mediator can't do anything during the night. The Mediator can only vote for someone and roleblock/protect if they unvote before the day ends.
Reviver - Can bring dead players back from the dead. Because of the power involved, the role may have significant limits. For example, this person may be able to bring only one person back from the dead during the game. May also be a sacrificial position so that if the Reviver revives someone, he dies.
White Mage - Can choose to protect one person at night, and that protection will last 2 nights, so that person will not die if attacked on either of those two nights.
Amnesiac - Starts off as a regular townie. Once during the game, the amnesiac may visit the graveyard and take over the powers of one person who has died during the game. May have some limits placed (e.g., can't choose a mafia role or a mason role). The assumed role may last the rest of the game or in other variations may have a limited duration.
Gambler - Has multiple abilities, but they can only be used on a town member. If he "gambles" and uses them on a mafia member, he is killed. For example, he may be able to protect, investigate, or hide. If he protects, investigates, or hides behind a mafia member, he is found and killed.
Ghost - The Ghost only has powers after he dies. After the Ghost has been killed in the game, the Ghost can choose to haunt one player. Anything that the ghost asks the haunted victim must be answered by the victim in the game thread without revealing that the person is being haunted.
Traitor/Spy -Starts as a town member, but knows who the mafia are and secretly tries to help their cause. If targeted by the mafia, he will become a mafia member. If investigated by the town, he will appear pro-town before he is converted, and anti-town after he is converted.
Mafia Kidnapper - Can choose one person at night. That person is kidnapped and removed from the game for a period of time (e.g., 1-2 days). While kidnapped, the person cannot participate in day or night activities.
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