Quote:
Originally Posted by Entaille
I have an awd r33 skyline engine swapped datsun 510 on forza 3 that nearly traps 170 in the quarter mile. car is absolutely nuts.
the drag racing is kind of poorly created. if you are doing test and tune, it loads and the clocks already ticking. there's no prep, there's no launch, you have to be on the gas before it's done loading. pretty boring. cool feature, just not done well.
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Quote:
Originally Posted by TaylorRyanSS
 The drag racing sucks. All I do is spin my tires off the launch. Hopefully thats fixed for Forza 4. They need to do something similar to NFS Prostreets drag racing.
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I agree it's poorly executed, and I hope they spend a little more time and make it closer to
Pro Street, too. It isn't totally accurate, but it's the best that I've played and my benchmark. I like the burnout, staging, and you get all the good information, like 60', RT, etc. I really liked that aspect of that game. The real-world times are just rediculous, too.
I do hope they fix that, because otherwise, I don't have many problems with
FM3. I play it more than I do the "other" simulator...
Quote:
Originally Posted by antimatr
+infinity
Although I find the other Ferraris in their current lineup rather dull-looking; neither the 599 or 612 really do anything for me, nor does the California.
Aside from that, I really hope Turn 10 focuses on aspects that are in more dire need of attention, like the lobotomized multiplayer, unrealistic drivetrain swaps (all-wheel drive '69 Chargers, '99 Vipers and 2010 Shelby GT500s? Seriously?), a flawed PI system, race modes simplified to the point of being a joke(drag racing comes to mind), bland interface, and various bugs/glitches that come to mind (vehicle interiors with non functioning gauges/displays or missing said gauges/displays altogether), among other things.
While being able to virtually 'kick the tires' with Kinect does sound somewhat intriguing (actually using it while driving in-game sounds a bit more hokey), I hope they don't sacrifice addressing the above issues just for the sake of implementing its use in the game...
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Those drivetrain swaps were pretty rediculous on certain models. Though - now that I think about
some of them, I believe productions cars were offered in AWD... I just don't recall for sure... I would sure like functioning gauges and active spoilers, though. It'd be nice to see some features the "other" simulator has come over to
FM4, but there's not much that would really make it too big a deal for me. I know I'd like more tiresmoke, and I LOVE, that I have a clutch button.
There are certainly some areas where I think
FM4 could approve on
FM3, I'm more excited for the release than I am to play my "other" simulator. After all the hype, it's really almost a disappointment for me. On the whole, I seriously like
FM3 better; at least that justified me buying the 360 strictly for that game, lol. I don't really feel the Kinect feature on
FM3, yet, so I'll hold off 'til I see what it does on
FM4.