Originally Posted by DGthe3
I looked at it, but I didn't play around with it. Basically, the parts seem to add a few percent more performance over stock for acceleration, handling, and top speed. Different parts emphasis different things. So one engine upgrade might add 1% to acceleration and 3% to top speed while another would be 3% for acceleration and 1% top speed.
I like the new upgrade system's customization (not to mention the ability to purchase upgrades one at a time if you're strapped for cash), not to mention I like that I can actually upgrade the lotus I bought instead of having to wait until level 25.
Also, the total amount you can improve a car seems to have decreased significantly. Like, now you can only improve a car maybe 10% total in any given category, whereas before it seemed like you could get 25-33% from the pro or race packages.
One thing I wish they'd add was the ability to take parts from a car and put them in your inventory, instead of having to sell them. Also, now that appearance packages are separate I think they should let us sell appearance packages. My tier 1 cars wouldn't have them if it wasn't necessary to get the performance - I prefer the stock look of every car I've seen so far.
There were a number of other things they did too.
They've changed the performance ratings for cars, using a number in addition to the vertical bars. However, its probably less accurate than it was before. My SRT8 is supposed to be a lot slower than my S5 but its marginally faster. Others were saying that during the update, some cars got nerfed while others were buffed
As an example, my Lotus currently has like 418 top speed, 382 acceleration, and 424 handling. Not sure how that compares to your vehicles but its almost double across the board what my challenger has (closer to 1.5 times on acceleration). That's up from base stats of 410/360/400.
The pursuits are more difficult now, but give a lot more XP and a bit more cash.
I like pursuits better now. They don't seem any more difficult to me, but the "getting caught" mechanic is much more realistic. No more "there's no cops in front of me, and I'm pulling away, and yet I just got caught" thing going on, at least not in my experience. The only time I got caught was because I was entirely surrounded by heavies, and there was just no way I'd possibly get away. Pursuits scale up much more quickly now, and I think that's where the extra rewards comes from. Also, it seems like if you evade into cooldown but get seen again you lose a lot of heat in the process. I went from heat level 4 to heat level 1 when that happened to me.
There is a car damage system in place, where you have to periodically repair your car.
Durability lasts a long time, and repairs are cheap. I don't see what the point of this system was.
The graphics have been tweaked, personally I liked them the way they were better.
I didn't really notice a difference, except perhaps more bloom (which I agree, I could do without).
You can waste excess money buying reward cards (50k buys 5 cards). I think thats it though I'm probably forgetting a few things, but that covers most of it.
Supposedly you can get performance parts from reward drops, but after about a dozen race events/pursuits last night I didn't see one, so they must be a bit more rare.
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