Thread: Civilization 5
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Old 09-21-2010, 05:33 PM   #9
Steve Dallas
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Quote:
Originally Posted by PQ View Post
What the hell are you guys talking about.
Only the best game to ever have come out for computer...EVER. By the game designer that has designed many of the best games to EVER have come out for PC's. Sid Meier is a genius when it comes to games design. Seriously, games you play these days just don't compare to the stuff he comes out with except glitzy graphics...which doesn't mean it's a good game.

Here's a list of the games he's designed or been a part of (I've probably played 95% of these games):

Spitfire Ace (1982) — The first project in which Sid played a major role in the game creation stage.
HellCat Ace (1982)
Floyd of the Jungle (1982)
NATO Commander (1984)
Solo Flight (1984)
Kennedy Approach (1985)
F-15 Strike Eagle (1985) — one of the first combat flight simulators
Silent Service (1985), a World War II submarine simulation game, and Meier's first foray out of flight sims.
Gunship (1986)
Sid Meier's Pirates! (1987)
F-19 Stealth Fighter (1988)
F-15 Strike Eagle II (1989)
Covert Action (1990)
Railroad Tycoon (1990), a business simulation game that paints the early development of railroads in the United States and Europe, a time when competition between railroad companies was very fierce. With the release of Sid Meier's Railroads!, this series now has four installments.
Civilization (1991), Meier's most successful game to date. It has lived through several versions (see below) and sold over 6 million copies. This game is a turn-based strategy game.
Pirates! Gold (1993)
C.P.U. Bach (1993), 3DO Console exclusive game.
Colonization (1994), a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until the age of independence in 1850. To achieve victory in this game, the player must declare independence, and win in a revolutionary war against their mother country in Europe (France, England, Netherlands, or Spain).
Civilization II (1996) Follow-up to Sid Meier's successful Civilization; Brian Reynolds was lead designer on the game.
Magic: The Gathering (1997) This would be the last game that Sid Meier worked on for MicroProse.
Sid Meier's Gettysburg! (1997) Sid Meier's first real-time tactical game.
Sid Meier's Antietam! (1998) Sid Meier's Gettysburg and Antietam are part of his Civil War set.
Sid Meier's Alpha Centauri (1999) Brian Reynolds was lead designer on this adaptation of Civilization to an outer space theme. Alpha Centauri is set in a futuristic setting on an alien world, with ideological factions substituting for civilizations. This is a much more versatile version of Civilization, featuring economics and unique military customization, as well as diplomacy.
Civilization III (2001), Jeff Briggs designed the third installment of the series, with more complex rules, graphics and gameplay. New features include expanded diplomacy (much like Alpha Centauri); the introduction of "culture" as a tool for domination; and "strategic resources" required for trade and to produce certain units. Sales of this installment made the Civilization series the best selling PC series to date.
Sid Meier's SimGolf (2002) A golfing simulation in which the player built their own golf course and played it, against computer players, co-created by Maxis. Not to be confused with Maxis' 1996 title SimGolf.
Sid Meier's Pirates! (2004), follow-up to the acclaimed Pirates! game from 1987, updating the graphics and featuring some entirely new gameplay elements and an all new ballroom dancing segment.
Civilization IV, Designed by Soren Johnson and released October 25, 2005. A full 3D engine replaces the isometric maps of Civilization II and III. This installment makes "Religion" (present in earlier versions only as a means of population pacification and control) a tool of domination, alongside the Culture and Diplomacy elements from previous incarnations.
Sid Meier's Railroads!, released October 17, 2006. When Take 2 shut down PopTop Software and folded it into Firaxis, Meier once again became responsible for the Railroad Tycoon series, and this is billed as the sequel to Railroad Tycoon 3.
Civilization Revolution, announced on June 28, 2007 and released on June 13, 2008. A seventh generation console edition of Civilization.
Sid Meier's Civilization IV: War of Two Cities, releasing As of 2008[update][dated info]. One of three Sid Meier properties to be launched by Oasys Mobile, this new Sid Meier property takes the major civilizations and pits them against one another in a real time one on one battle to take over the opponents major city. The game is being developed by Floodgate Entertainment.
Sid Meier's Pirates! Mobile, releasing As of 2008[update][dated info]. The game is being developed and published by Oasys Mobile and was led by one of the original programmers for Pirates! Gold.
Sid Meier's Railroad Tycoon Mobile, releasing As of 2008[update][dated info]. Developed by Blue Heat and published by Oasys Mobile. This version is based on the Sid Meier classic game series, the mobile version allows players to build their own transportation empire.
Sid Meier's Civilization IV: Colonization, is a 2008 remake of the 1994 Colonization, and is a stand alone game based on the Civilization IV engine.
Civilization V, projected to be released on September 21, 2010 for North America and September 24, 2010 for the rest of the world.
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